First Person Perspective Flatland Game

Simon Mikulcik

Edwin A. Abbott wrote Flatland in 1884. He designed a 2D world in which polygons live and interact. He described the society of these 'Flatlanders,' and emphasized how important shape recognition is to the class system in Flatland: the more sides a polygon has, the higher class he has. This game recreates the world of Flatland and places the player as A Square in Flatland. This game also set in a first person perspective from a Flatlander: you see a one dimensional image.

Ok, so here is an overview of the game:


Screenshot from Game

This is a project for my Honors class, Stories and Structures, at Eastern Kentucky University.